For one of my animations, not only did I create a pretty nice cave system, I also made this Goblin to search for coins in it! Here he is, along with his final sketch before modeling.
Here I modeled a specific red-roofed iconic building within Maya, textured it in Substance Painter, brought it back into Maya for lighting, and adjusted the final image in Photoshop. I used this opportunity to learn about render layers and their use in post-processing in Photoshop.
Here's a superhero mask I designed for a class, staged with a few objects and environments within Adobe Substance 3D Stager. I took the mask from design, through modelling and UV editing, and I used Adobe Substance 3D Painter to texture it.
This is a character for a game I'm working on with a friend, he designed the character, and I modeled and rigged it. I've put in the turnaround he made as well. The game is meant to be based on older PS2 and PS1 games, graphically speaking.
Another character model, this is a character from an animation I made, with the design done by another student. I also designed and modeled the environment around him. I've included the sketch done by them as well.
Here's another character, made for an animation project, designed by another student and modeled and rigged by me. I attached their turnaround for reference too.
Here is a machine that was designed to squish heads into geometrical shapes. Try one today!
This is a scene from the game I worked a little on, with a running animated fountain inside of a mall. These screenshots are from in Unity.
Here's a robot that cooks and launches hot dogs onto your plate!