We've finished with week 2 of working on this VR game, and I've finally gotten the version of VRTK that we needed, as well as a version of SteamVR Plugin that we needed. The moment that I finally got those controllers to appear in Unity was definitely the highlight of my day, as when it happened, I just sank to the ground and laughed. Anyway, I then also went ahead and decided to try importing one of our basic game assets, a keyboard, into the scene. I did so, and added a collider and a rigidbody. Although, when I did this, the collider was placed in the scene around 3000 units away from the keyboard gameobject. So I decided it should be fine to just move it back over, right? Well, I was wrong, because when I tried to pick up the keyboard in VR, it then went flying into the distance, presumably around 3000 units. I had to communicate with one of my team members about getting the pivot point on the keyboard model fixed so that we could successfully use it. Afterwards, I was able to pick it up and wave it around. Next week I will:
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AuthorMy name is Ryan Hiemenz! I currently go to East Carolina University in Greenville, North Carolina! I love to program, but I also really like to do level design, writing, and animation for games! Categories
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September 2019
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